positive reinforcement

Positive Reinforcement in Instructional Design

When it comes to eLearning, you can either use positive or negative feedback to keep them on track. Both are useful, but in this post, we’ll focus on using positive reinforcement. Why? Because we like reinforcement that cheers the learner on—it says, “Hey, nice job—keep up the good work!” rather than, “That’s wrong dummy, try…

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path-goal theory

Path-Goal Theory: How to Use it in eLearning Courses

In 1971, Robert J. House shared his Path-Goal Theory. Basically, it means that in order for leaders to be effective, they need to encourage and support their students so that they feel comfortable in the learning environment. The very technical definition is here. This theory is valuable for eLearning designers because it identifies four leadership…

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Welcome to the completion of week seven as we progress through our 12-week service course, Instructional Design Service Course: Gain Experience For Good. The focus this week was on drafting a design proposal, also referred to as a design plan. For the purposes of this course and for this stage of our design project, the…

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flow theory

How Flow Theory Impacts eLearning

Flow theory impacts eLearning in a big way. The name hints at why. The theory, created by Mihaly Csikzentmihaly (say that five times fast), focuses on the mental state of learners during education and the state in which intrinsic motivation occurs. Flow happens when the learner is actively engaged and learning is happening in a…

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A learner-centric approach to developing eLearning is known to be an effective way to craft training. Think about it: When the learner has control over decision-making in scenarios, can self-pace, and is able to share feedback about the eLearning course, they not only feel more engaged, but they see that they have a real say…

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Is Your eLearning Course Like Batman

Is Your eLearning Course Like Batman V Superman?

Maybe you saw the new movie Batman V Superman: Dawn of Justice. Maybe you didn’t. Early reviews weren’t great—so it’s anyone’s guess. Just look at this video, and you’ll see how one of the main actors is feeling about early feedback. However, when a comic book franchise releases a movie, the massive media blitz of…

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As we here at ThinkingKap continue on with the Designing for The Greater Good project-course we’re trying out, this week’s module focused on designing the instructional experience. This week, we focused on Dr. David Merrill and his philosophy, the First Principles of Instruction. The main objective for us was to create eLearning courses that follow…

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learning instructional design

Top Resources for Learning Instructional Design

If you’re just getting started with learning Instructional Design, your goal is probably to soak up as much information as you can. Knowledge is power—and in this instance, there’s a lot to learn. While it can be intimidating to approach such a large volume of educational resources, over time, you can begin to refine your…

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Fully Restricting Navigation Using a Custom Menu

A while back, we talked about how to partially restrict navigation when using a custom menu. Partial restriction for that example simply means requiring the user to, at minimum, click through each slide of a menu topic before being able to move on to the next menu topic. Today, we’re going to talk about how…

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